Pengembangan Media Pembelajaran Interaktif Berbasis Android Menggunakan Ispring Suite di Kelas VII SMPN 1 Dengilo

Authors

  • Silva Muzakir Universitas Negeri Gorontalo
  • Tedy Machmud
  • Abdul Wahab Abdullah

Abstract

Learning media can represent what the teacher may be unable to convey through words, making abstract material more concrete with the presence of learning media. This research is a development study aimed at producing multimedia-based learning media that is valid, effective, and practical. The study utilizes Ispring Suite for Integer material in Grade VII at SMP N 1 Dengilo. This research was conducted using the ADDIE development model. The subjects of this research were Grade VII students at SMP N 1 Dengilo. Data collection techniques used in this study include three aspects: validity, obtained through validation by experts; effectiveness, obtained through learning outcomes and students' responses to the learning media; and practicality, derived from assessment instruments by teachers. The results show that the average rating scale from the media validator is 0.68402, and from the material validator is 0.867725, indicating that it is highly suitable for use in the learning process. This interactive learning media meets the practicality criteria, having gone through trial stages with an average score acquisition percentage of 92.5% from teacher responses and 80% from student responses, indicating that it is very good/suitable for use in the mathematics learning process. The effectiveness aspect is seen from the student learning outcomes of 80,01% which have fulfilled completeness, so it can be said that interactive learning media has been effective.

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Published

2024-12-30

How to Cite

Muzakir, S., Machmud, T., & Abdullah, A. W. (2024). Pengembangan Media Pembelajaran Interaktif Berbasis Android Menggunakan Ispring Suite di Kelas VII SMPN 1 Dengilo. LIMIT : Jurnal Pendidikan Matematika, 2(1), 106–116. Retrieved from https://ejournal.um-sorong.ac.id/index.php/jpm/article/view/4028